AI Insights · Timothy · October 2021
Top 5 Battlefield Commander Games on Android in Venezuela: Q3 2021
Discover the performance trends of the top 5 Battlefield Commander games on Android in Venezuela during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of top Battlefield Commander games on the Android platform in Venezuela. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active users for the top 5 games.
Clash Royale
Throughout Q3 2021, Clash Royale experienced a diverse set of trends. Weekly downloads ranged from approximately 4.8K to 6K, peaking in the last week of September. Revenue fluctuations were evident, with a notable peak of around $953 in early September. Active users showed a steady increase, reaching over 173K by the end of the quarter.
Art of War: Legions
Art of War: Legions saw significant changes in its metrics. Weekly downloads surged to nearly 4.9K in early August before tapering off to around 1K by the end of September. Revenue experienced a modest peak of $54 in mid-August. Active users also saw a considerable increase, peaking at over 20K in mid-August, before slightly declining towards the end of the quarter.
Join & Strike: Shoot' em Down
Join & Strike: Shoot' em Down maintained a relatively stable performance. Weekly downloads hovered between 204 and 2.2K, with a consistent number of active users around the 4.5K mark by the end of September. The app did not generate any notable revenue during this period.
Castle Crush: Epic Battle
Castle Crush: Epic Battle showed steady download numbers, ranging from 549 to 861 per week. The game experienced a slight increase in active users, peaking at around 1.9K in late August. Revenue was minimal, with only a few instances of generating small amounts.
Grow Empire: Rome
Grow Empire: Rome saw a gradual decline in weekly downloads, starting from 833 in late June to 414 by mid-September. Active users followed a similar trend, decreasing from 6.1K to 4.7K over the quarter. The game did not generate any revenue during this period.
For more detailed insights and data on these applications, visit Sensor Tower.